Catwalker
I built this earlier Python 2.7/Pygame interaction game and later expanded it into the dog-walker edition. The original self-contained Windows releases are preserved on GitHub.
Open archive →The larger recovered pre-2019 binaries live in my dedicated GitHub archive. I also mirror several small artifacts directly on this site so the history remains easy to browse without making Wasmer carry every large archive.
I built this earlier Python 2.7/Pygame interaction game and later expanded it into the dog-walker edition. The original self-contained Windows releases are preserved on GitHub.
Open archive →This generative digital audiovisual workstation used sinusoidal sound construction, composition controls and visual interpretation. It is one of the clearest early bridges toward my later joined audiovisual systems.
Small preservation bundle →I used alternate counting systems, multiplication structures, reductions and generated WAV/visual output to turn mathematical structure into an audiovisual program.
Recovered Windows build →This is my historical 32-bit Windows console text adventure with branching choices, exploration, objects, characters and combat-like encounters.
Original executable →I keep this historical server/world material as part of the earlier networking and interactive-software record.
Small preservation bundle →Together they show continuity across games, audiovisual generation, mathematical visualization, networking and the later systems work. I want the path to remain inspectable, not just the newest releases.
What I'm trying to validate →